Register |  Forgot Password
Crytek GmbH Crysis Warhead FarCry Modding Portal Crymod | The Official Modding Portal MyCrysis | The Official Community Portal
To the NewsTo the ForumsTo the TutorialsTo the Mod DatabaseTo the SupportTo the DownloadsTo the Control Panel
FORUM OVERVIEW | NEW POSTS | MEMBERS LIST ADVANCED SEARCH | 
 

 Crytek's Official Modding Portal » News » Crysis
  Go to the bottom of this page [WIP] - Dirt Shader
  Thread Tools  Forum Tools  Search Tools 
30.01.2010 21:00
Shinanigans
3OH!3

images/avatars/avatar-11385.jpg



[WIP] - Dirt Shader




Procedural, real time, dirt shader. That's some pretty fancy sounding dirt! Jokes aside, this amazing and out-of-nowhere project being worked on by sebastian___ is something every level designer is going to want to take a look at as this is one very cool way to add a whole lot more detail to a whole range of objects!

New Screenshots
Here Sebastian has provided us with some example uses of this shader. Anything from blood on a corpse to a dirty tank barrel and many more uses.



Animated GIF's
There's also some animated GIF's which compare with and without the shader. This is only a small preview of what's available in the thread, so if you need more convincing then you should visit the thread for tonnes of images!




List of features:
  • Many sliders and colors
  • Two different dirt layers on a model each one with their own settings
  • Unlike the Frozen layer - the dirt layer could be different on each 3d model
  • The existing Frozen Material / layer would not be deleted / replaced
  • Multiple types of dirt materials / presets
  • Different types of frozen looks - increased ice / only ice / only snow
  • Oily mechanical parts
  • Rusted irons
  • Mossy water pipes
  • Wet surfaces without the drops and flows
  • And of course dirty, dusty objects
  • Models using this would appear to have higher quality because the dirt shader is procedural so the dirt, ice, or moss would have infinite resolution (at least in theory).

Sebastian has a download available in the thread (as an attachment) so if you'd be interested in trying it out then make sure you head over to the thread, available from the links below.

Related Links:
- Forum Thread: Dirt Shader procedural real time (based on Frozen Shader)

- Crymod Staff Team

This post has been edited 1 time(s), it was last edited by Cry-Ruan: 27.01.2010 22:23.

Shinanigans is offline

30.01.2010 22:06
uber_nobody
Trained Modder

images/avatars/avatar-11232.jpg





great stuff! Keep it up!

__________________

"You need people of intelligence for this sort of mission...quest.....thing." - LotR:FotR
uber_nobody is offline

30.01.2010 22:38
Figowitz
Beginner

images/avatars/avatar-3129.gif





Neat ^^

__________________

Figowitz is offline

30.01.2010 23:54
sebastian___
Experienced Modder

images/avatars/avatar-1.jpg





There's also a video with examples, a short animation and tutorial Smile



__________________



sebastian___ is offline

31.01.2010 01:39
dempere02
Hardcore Modder

images/avatars/avatar-11041.png





wow this has been on the main page twice in a few days x). great work tho

__________________

dempere02 is offline

31.01.2010 02:08
ClanDominator
Hardcore Modder

images/avatars/avatar-11434.jpg





I guess this wil revolutionize Crysis modding/mapping. Amazing stuff Big Grin
ClanDominator is offline

31.01.2010 02:10
Shadow
Skilled Modder

images/avatars/avatar-11753.png





Looks Awesome!Big Grin

__________________

Shadow is offline

31.01.2010 03:48
Silent.
Skilled Modder

images/avatars/avatar-10844.gif





I think it looks great, except the dirt shader on the asian A.I. Could be a little better.

Other than that, fantastic work!

__________________

Silent. is offline

31.01.2010 09:46
jaLAlaBA
Skilled Modder

images/avatars/avatar-11367.jpg





That looks really good, unfortunately i have no maps in progress that could take advantage if this shader but i am sure we see some soon

__________________

jaLAlaBA is offline


Jump to:
 Crytek's Official Modding Portal » News » Crysis
  Go to the top of this page [WIP] - Dirt Shader
 
© 2010 Crytek GmbH  imprint | legal
All rights reserved. All trademarks are property of their respective owners in the US and other countries.

Forum Software: Burning Board 2.3.6, Developed by WoltLab GmbH