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 Crytek's Official Modding Portal » News » Mods
  Go to the bottom of this page [Update] - Project Running Modification
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10.08.2009 15:00
Fortran
24/7 Modder

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[Update] - Project Running Modification





Welcome to today's news update and another look at an exciting work in progress modification currently in development and entitled, "Project Running". Crymod forum member and team lead for the modification Jacques Briel has recently updated us with a selection of new in-game screenshots from the mod, all of which we would like to feature for you here today.


Ingame Screenshots
Since our last news feature on the modification the author has been hard at work moving his development progress from strictly Sandbox2 solids over to utilizing an external 3D modelling application. With a short period of silence the mod is now back up and running and the results of this new work in 3D has led to an increase in the detailing that was just not possible working in solids alone. The three screenshots below once again focus on the transit railway system that we covered in our last news post. The models are currently being rendered inside CryEngine2.





If you would like to find out more about this modification, ask the creator a question, or simply leave your feedback, please be sure to visit the official forum thread located here.


Related Links:
- Forum Thread: Project Running™
- CrymodDB: Project Running Mod

- Crymod Staff Team

This post has been edited 1 time(s), it was last edited by Cry-Sam: 10.08.2009 03:24.

Fortran is offline

10.08.2009 15:17
TerrorBlast
24/7 Modder

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Awesome stuff. But I'm still very worried about UVW Red Face

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Ruan
He's clearly so awesome, he's managed to crack a product before it even exists. That or he randomly generates a string.


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This post has been edited 1 time(s), it was last edited by TerrorBlast: 10.08.2009 15:17.

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10.08.2009 15:57
squeak_38
24/7 Modder

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looks great.. but if those rails are as high poly as they used to be, im really afraid of how this will kill any pc

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10.08.2009 17:02
Torn1942
Hardcore Modder




what's the poly count on this ?, looks like its more for a landscape render rather then an in game render.

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10.08.2009 17:37
Black Rainbow
24/7 Modder

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Looking great, but hearing other people's concerns, I also wonder what the poly count is.
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10.08.2009 17:39
Cry-Ruan
Community Rep

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I'm not worried about polycount so much as drawcalls once materials are applied, but nonetheless, some excellent modeling work here.

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Cry-Ruan is online

10.08.2009 17:50
gilgamesh4
Hardcore Modder

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The model it self looks very good...

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10.08.2009 18:33
MC Swadla
Uber Modder

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nicemodel and nice texturei love this car

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10.08.2009 19:26
metalspy
Skilled Modder

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Very detailed.. maybe a bit too much for in-game use Tongue

quote:
Originally posted by MC Swadla
nicemodel and nice texturei love this car

What texture and what car? Tongue

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10.08.2009 19:37
MC Swadla
Uber Modder

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omg bad forum. Big Grin nice modelSmile

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11.08.2009 11:08
Haephestos
Omnipresent - 258

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Great model, but the look of the poly count is slightly worrying! Tongue
Will be great when textured though. Smile

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12.08.2009 00:25
Justice
MUSE fan

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It's a PC killer, but a damn good looking one Tongue

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