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  Go to the bottom of this page [WIP] - Warehouse Screenshots
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10.08.2009 21:00
Liam
News Lead

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[WIP] - Warehouse Screenshots




Welcome to today's news update featuring a great warehouse asset done by Natural. After his excellent work on his building asset pack N@'s Medieval House Pack he started to create a warehouse building which is shown in several day and night time screenshots below.

Night time Screenshots
Below you can see 3 ingame screenshots which show the building and nice lighting settings at night.



Day Time Screenshots
Shown below are 3 day time screenshots which show the great detail of the building.



If you would like to see how the progress of todays featured asset is, head over to the authors thread located here.

Related Links:
- Forum Thread: [WIP] Warehouse 90% finished

- Crymod Staff Team

This post has been edited 1 time(s), it was last edited by Cry-Sam: 10.08.2009 03:24.

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10.08.2009 21:02
MC Swadla
Uber Modder

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cool and u use bad beams light

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This post has been edited 1 time(s), it was last edited by MC Swadla: 10.08.2009 21:03.

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10.08.2009 21:19
TerrorBlast
24/7 Modder

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Cool model. Its just that the textures seem abit, mmhhhh.

They look alright, but the inside brick and outside brick are out of ratio. Also the inside roofing seems bleh.

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10.08.2009 21:34
The Vulture
Uber Modder

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quote:
Originally posted by MC Swadla
cool and u use bad beams light

Meh, like he cares about that when he just want to show the building... Roll Eyes

Great work, man. Keep it up!
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10.08.2009 21:37
chik
Trained Modder

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The street lights (or building lights) are modern whereas the building is 100 years old. Separately they are two great items but they look out of place together. Try to find a wall mounted bulb type fixture that casts a yellow glow for that turn of the century look. Just my opinion. Thanks for the model.
cheers chik

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10.08.2009 21:51
Shinanigans
3OH!3

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They had roller-door warehouses 100 years ago? I'm pretty sure they had street lights too! Tongue

Looks fantastic imo! Love the brick texture. It looks so non-Crysis, which is refreshing.

Only thing i'm not too sure about is the roof texture. Kinda looks like sound proofing sheets, or something?

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10.08.2009 22:28
theLOLflashlight
Trainee

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the geometry could use more detail, i dont mean like smoother edges, but more of archatectural detail, like supports along the walls and beams cross on the inside holding upp the roof. like this cross section:
/T\
|
__|

This post has been edited 1 time(s), it was last edited by theLOLflashlight: 10.08.2009 22:29.

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10.08.2009 22:30
gilgamesh4
Hardcore Modder

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+1 to what theLOLflashlight said the building does need more detail

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This post has been edited 1 time(s), it was last edited by gilgamesh4: 10.08.2009 22:31.

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10.08.2009 22:50
Spartilian
Trainee




luks great!!!!!! vrry detailed inside and outside
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10.08.2009 23:47
Torn1942
Hardcore Modder




liking those normal maps, more supports and general architectural garage doors, lights etc. would really help out.

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11.08.2009 00:45
-=Wolf=-
Trainee

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Looks good,and very detailed.

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11.08.2009 01:42
themodman101
Uber Modder

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Being a building modeler myself i know that polygonal detail is tough to bring out, but really? those textures do need a little work from my perspective. it just looks streched to me. that's all. Tongue

Did you use UVW map? or unwrap UVW for those walls?

Still, great work natural, and i know it's a WIP

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11.08.2009 08:31
Black Rainbow
24/7 Modder

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Looking good so far, keep it up! Hope to see it become even better.
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11.08.2009 11:13
Haephestos
Omnipresent - 258

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Looks good at the moment! A refreshing change from the Crysis type of buildings. Smile

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12.08.2009 00:27
Justice
MUSE fan

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I agree, could use more detail.

But nice work Smile

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13.08.2009 00:00
Natural
Trained Modder

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hey all,

forgot about this..have updated textures and added girders, and roof panels.

N@

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