Register |  Forgot Password
Crytek GmbH Crysis Warhead FarCry Modding Portal Crymod | The Official Modding Portal MyCrysis | The Official Community Portal
To the NewsTo the ForumsTo the TutorialsTo the Mod DatabaseTo the SupportTo the DownloadsTo the Control Panel
FORUM OVERVIEW | NEW POSTS | MEMBERS LIST ADVANCED SEARCH | 
 

 Crytek's Official Modding Portal » Gallery » Modifications
  Go to the bottom of this page [WIP] Cryminator [new Update page 8]
Pages (8): [1] 2 3 next » ... last »
  Thread Tools  Forum Tools  Search Tools 
31.07.2009 13:09
XtremeGhost
Experienced Modder

images/avatars/avatar-1651.jpg



Cryminator [new Update page 8]





presents

















INTRODUCTION:


Hey guys, I had one idea to create a terminator mod with this outstanding engine with an open world similar to Stalker and different custom vehicles, characters, city, desert and other environments, custom vegetation and weapons.

[U]
STORY:
[/U]

The full conversion mod is mainly based on the pc game and film Terminator Salvation and plays in the present and the future. You join in as John connor and lead different squads and the whole humanity to win against skynet, the machines. The story may change if future, if I have more ideas or get new team members!

Anyone interested in helping me, please p.m me!! The mod status is currently 25 %

There are still many open positions like :

Designer,
Rigger/Animator,
3d Artist,
3d Modeler,
Programmer(c++)
Sound engineer,
Texture Artist,
Scripter (Lua)

UPDATE:


27.05

New Pics on page 8, environmental update

FEATURES:


-Huge free open-ended environments similar as Oblivion, GTA or Stalker

-Various different types of vehicles, new helis, new tanks, new cars, and vehicles of the enemy ( in multiplayer )

-Custom FP and TP weapons with custom attachments and stuff

-Robot AI and custom characters

-Custom vegetation and tearrain textures and..

-Unique Cover System

-Custom HUD and...

-Custom particles

-New assetz

TEAM:


Currently me:

XtremeGhost ( Team Leader ),

and

Tiesto ( Second Team Leader ) ,


Endoro

we feel happy if anybody want to help!

This is it


Special Credits for some models go to :

Nefedov
D.Proctor
Marek Paterczyk

This post has been edited 65 time(s), it was last edited by XtremeGhost: 19.07.2010 20:53.

XtremeGhost is offline

31.07.2009 13:15
Mr.Trouble
Trained Modder

images/avatars/avatar-11835.jpg





nice idea. in which a program u want make a modles?
Mr.Trouble is offline

04.08.2009 02:24
XtremeGhost
Experienced Modder

images/avatars/avatar-1651.jpg


Thread Starter Thread Started by XtremeGhost




hi back again, this time with some stuff. thx trouble, I will make the models in max and textures in cs3 and paint.net. The environments will be created in the editor, so the objects will be exported all alone from max to save performance eventually. I got two pics to show till now, be bakc with new stuff soon, hope you enjoy!! And by the way I am still looking for help, would be really nice!!

The hunterkiller is not fully textured till yet and the houses too!!


THX, here is another pic and currently I am texturing the assetz!

Attachments:
jpg
Download
Filename: screenshot0480.jpg
Filesize: 138.47 KB 
Downloads: 600 
jpg
Download
Filename: hunterkiller.jpg
Filesize: 16.10 KB 
Downloads: 463 
jpg
Download
Filename: screenshot0484.jpg
Filesize: 215 KB 
Downloads: 532 

XtremeGhost has attached these images (downsized versions):
screenshot0480.jpg hunterkiller.jpg screenshot0484.jpg

This post has been edited 1 time(s), it was last edited by XtremeGhost: 04.08.2009 05:03.

XtremeGhost is offline

04.08.2009 04:13
RayFan9876
Uber Modder

images/avatars/avatar-11729.png





nice work Tongue

__________________

RayFan9876 is offline

04.08.2009 05:20
XtremeGhost
Experienced Modder

images/avatars/avatar-1651.jpg


Thread Starter Thread Started by XtremeGhost




here is another pic, got the houses now textured, but these are not the final ones, will overwork them and the bumps!! Think the tod of this one is fine! what do you think?

Attachment:
jpg
Download
Filename: screenshot0486.jpg
Filesize: 199 KB 
Downloads: 450 

XtremeGhost has attached this image (reduced version):
screenshot0486.jpg

XtremeGhost is offline

04.08.2009 07:07
DjPauL-Y2k
Trained Modder

images/avatars/avatar-10583.jpg



V nice


hunterkiller asset looks awsome will you be realeaing it to the comunity Big Grin ?

__________________

This post has been edited 1 time(s), it was last edited by DjPauL-Y2k: 11.01.2010 04:29.

DjPauL-Y2k is offline

04.08.2009 15:20
Vigilante
Database Lead

images/avatars/avatar-11301.jpg





Nice work, but you may change the name due to copyright issues.

__________________

Vigilante is offline

06.08.2009 01:47
XtremeGhost
Experienced Modder

images/avatars/avatar-1651.jpg


Thread Starter Thread Started by XtremeGhost




yeah you are right, I will leave out the salvation or so, think then it should match!! Here some new pics, got also one custom gun ingame, a laser kinda assault rifle with rapid single shots, nice thingy, but materials are not on it yet, but will do that soon!! Also the enemies are still aliens, will change that too soon.

I will release maybe some assetz, still have to look and focuse on the whole main thing!!

Attachments:
jpg
Download
Filename: screenshot0489.jpg
Filesize: 154 KB 
Downloads: 418 
jpg
Download
Filename: screenshot0490.jpg
Filesize: 148 KB 
Downloads: 231 
jpg
Download
Filename: screenshot0491.jpg
Filesize: 139.01 KB 
Downloads: 302 
jpg
Download
Filename: screenshot0493.jpg
Filesize: 163.04 KB 
Downloads: 289 

XtremeGhost has attached these images (downsized versions):
screenshot0489.jpg screenshot0490.jpg screenshot0491.jpg
screenshot0493.jpg

XtremeGhost is offline

06.08.2009 04:52
DIFTOW
Trainee

images/avatars/avatar-1.jpg





All the trees would have been destroyed, burned to dust..
I mean, if the flesh just blows off Sarah Connor's skeleton in T2, I think that trees would fare no better. Tongue

Are you sure having palm trees in that map is right?

This post has been edited 1 time(s), it was last edited by DIFTOW: 06.08.2009 04:56.

DIFTOW is offline

06.08.2009 19:18
DjPauL-Y2k
Trained Modder

images/avatars/avatar-10583.jpg





The landskape uhave in those pics at top r very good but maybe think about adding some smoke and dust effects and some lights in the sky to simulate a war going on in distance ? Smile

__________________

DjPauL-Y2k is offline

07.08.2009 01:10
XtremeGhost
Experienced Modder

images/avatars/avatar-1651.jpg


Thread Starter Thread Started by XtremeGhost




yep ok guys, this only gotta be considered as test footage, this will not be the final landscape with all its effects and details, the palm trees are only for testing, custom ones to give dynamic effects like tree breaking and such!! I am aminly demonstrating my assetz and a bit gameplay now, the environments will get overworked completely at later time!! By now today is a very good day, I could succesfully create a hunterkiller-vehicle asset, mainly alter for multiplayer part, but right now it will only get used as the enemies flight things!

Attachment:
jpg
Download
Filename: screenshot0496.jpg
Filesize: 100 KB 
Downloads: 371 

XtremeGhost has attached this image (reduced version):
screenshot0496.jpg

XtremeGhost is offline

07.08.2009 01:17
DjPauL-Y2k
Trained Modder

images/avatars/avatar-10583.jpg





very cool model Smile

__________________

DjPauL-Y2k is offline

07.08.2009 08:29
XtremeGhost
Experienced Modder

images/avatars/avatar-1651.jpg


Thread Starter Thread Started by XtremeGhost




thx, bud

Attachments:
jpg
Download
Filename: screenshot0503.jpg
Filesize: 184.45 KB 
Downloads: 267 
jpg
Download
Filename: screenshot0504.jpg
Filesize: 166 KB 
Downloads: 354 

XtremeGhost has attached these images (downsized versions):
screenshot0503.jpg screenshot0504.jpg

This post has been edited 1 time(s), it was last edited by XtremeGhost: 07.08.2009 08:55.

XtremeGhost is offline

07.08.2009 09:51
the_grim
24/7 Modder

images/avatars/avatar-10927.gif





Nice work, you sure are working quickly. Smile The environments have a nice mood, though obviously they are heavily WIP. Good luck with your mod! Wink
the_grim is offline

11.08.2009 13:39
XtremeGhost
Experienced Modder

images/avatars/avatar-1651.jpg


Thread Starter Thread Started by XtremeGhost




Big thanks, bud surely keeps me motivated, here is one T800 model I have also ready Smile

Attachment:
jpg
Download
Filename: t800endo.jpg
Filesize: 25 KB 
Downloads: 511 

XtremeGhost has attached this image (reduced version):
t800endo.jpg

XtremeGhost is offline

11.08.2009 14:31
Cry-Lee
Community Manager

images/avatars/avatar-11439.jpg





I look forward to this being made!

__________________
Crytek - Community Manager

E-mail - Leew@crytek.com


Be sure to check us out on Facebook, Twitter and YouTube to stay up to date with the very latest from Crytek.

Cry-Lee is offline

11.08.2009 19:36
alfie
Experienced Modder

images/avatars/avatar-1.jpg





The T800 model looks great, accurately, detailed etc. just make the metal 'metalic/shiny'.
With the correct movementsounds etc this would look awesome. Keep it up
alfie is offline

11.08.2009 21:30
DjPauL-Y2k
Trained Modder

images/avatars/avatar-10583.jpg





awsome model good work Smile

__________________

DjPauL-Y2k is offline

13.08.2009 19:53
gilgamesh4
Hardcore Modder

images/avatars/avatar-8289.jpg





Great models, I'll be looking forward for more

__________________

gilgamesh4 is offline

22.08.2009 21:58
crysisdeltasquad
Trained Modder

images/avatars/avatar-8264.gif





Looks good! Is this mod stil active?
crysisdeltasquad is offline


Pages (8): [1] 2 3 next » ... last »
Jump to:
 Crytek's Official Modding Portal » Gallery » Modifications
  Go to the top of this page [WIP] Cryminator [new Update page 8]
 
© 2010 Crytek GmbH  imprint | legal
All rights reserved. All trademarks are property of their respective owners in the US and other countries.

Forum Software: Burning Board 2.3.6, Developed by WoltLab GmbH