Hello, this mod aims to achieve to create working AI in multiplayer for a cooperative experience that everyone can enjoy.
Description
Crysis Co-op is a mod for crysis wars and crysis focused mainly on crysis wars that will enable AI in multiplayer for up to 32 players. But the levels are designed for about 4. The mod will feature a full campaign spanning across 6 levels including the tropical's of the island the icey wastelands of the sphere and the other-worldly interoir of the alien space ship. The story will take place during the same peroid as the first crysis game where you will play as a US special forces team, geared with the high tech nanosuit, that have been assigned to the marines, to help liberate the Korean presence on the island and then soon to discover the hidden alien threat looming over them. Enemies will be the same featured in the crysis game, the North koreans, scouts,hunter,troopers and the warrior.
Contact me if you wish to use AI in your mod.
The Team behined it all:
Mod Lead
Fudsine - Co-Lead
Johnla - Co-Lead
Level Designer - Position Open!
Fudsine
Bomba
Testers
Light
Geosmith
Dub My Wub
Videos
Video 1: Exodus WIP
Video2: Hunter
Video3: Beta Trailer and Troopers in-game
Video 4: Frozen Apocalypse Gameplay
NOTE: For the last time, no you cannot test we don't need anymore testers.
This post has been edited 86 time(s), it was last edited by Fudsine: 10.08.2010 17:08.
04.05.2009 13:46
onemanarmy
Experienced Modder
nice. is that in wars? then i cant try, cause i cant download the patch
and onemanarmy yes its on crysis wars i patched to 1.5 this morning
also anyone notice my cheesy rip off of the warhead walker scene
This post has been edited 1 time(s), it was last edited by Fudsine: 04.05.2009 13:52.
04.05.2009 16:29
lightfat
Hardcore Modder
i also noticed some of the hunter ai works in multiplayer also if you have the same
species as the hunter and your just under the hunter he will go everywhere you go
__________________
04.05.2009 16:33
slamer56
Uber Modder
nice !
__________________
04.05.2009 16:35
Fudsine
Skilled Modder
Thread Starter
ok i finaly got the chance to test it with someone (no screens or vid sorry) its all going well it walks properly however after a animation like the one you can see (barely) on top of the hill freezes the hunter in the end position and it glides to the position
@lightfat haha yeah i noticed that to its cool
This post has been edited 1 time(s), it was last edited by Fudsine: 04.05.2009 16:43.
04.05.2009 18:14
Fudsine
Skilled Modder
Thread Starter
New video
every update is worth showing :> here is a video of me (the one recording) and a friend rayo testing the AI in multiplayer i took out the animation and sound at the top of the hill due to an issue but i hope to be able to implment it back in later
The hunter still dosent attack but it shows it looking at rayo as he runs for cover from the defenseless hunter.
Edit: oh and the jump half way through the vid sorry about that fraps only allows 30 seconds and then u have to wait about 3-4 seconds to record again
This post has been edited 2 time(s), it was last edited by Fudsine: 04.05.2009 18:15.
04.05.2009 18:18
Ferrett
Beginner
Was this created useing FG? Normally however the Hunter will crash a server if it is AI.
__________________
04.05.2009 18:32
Rayo55
Experienced Modder
I feel violated from that Hunter staring at me...
__________________ Full Of Myself? Hell Yeah!
www.youtube.com/RayoProductions
Crysis Wars - Shoot To Kill
04.05.2009 18:38
slamer56
Uber Modder
haha, id'like to test this together with you. Of course if i can.
__________________
04.05.2009 19:26
Fudsine
Skilled Modder
Thread Starter
all testers are welcome just add me to xfire = Fudsine
@ ferret we havent had any crashes yet hopefully it will stay that way :>
This post has been edited 1 time(s), it was last edited by Fudsine: 04.05.2009 19:28.
04.05.2009 21:32
Fudsine
Skilled Modder
Thread Starter
Update: Im planning on using the flow graph plugin because it will make my job 10x easier and will greatly improve the AI overall once i test some of theese nodes in MP i will get back to you on wether im using it or not.
04.05.2009 23:00
Dxslayer
Uber Modder
lol at Rayo
Nice work, now you just need it to fire at you
__________________ That's right guys... I'm back!
05.05.2009 12:40
slamer56
Uber Modder
quote:
slammer56- testing
-.- its with one M
__________________
05.05.2009 14:49
Fudsine
Skilled Modder
Thread Starter
quote:
Originally posted by slamer56
quote:
slammer56- testing
-.- its with one M
Sorry about that, changed it to one M
Also been giving the weapon system some thought, i have a few ideas im going to try them when i get home ^^
This post has been edited 1 time(s), it was last edited by Fudsine: 05.05.2009 15:02.
06.05.2009 12:24
Ferrett
Beginner
Hey Fud -
Still dabbling with this?
__________________
06.05.2009 15:48
Fudsine
Skilled Modder
Thread Starter
@ ferret ye no huge progress worth showing though, there seems to be some problem with animations im trying to find a work around
06.05.2009 22:01
Fudsine
Skilled Modder
Thread Starter
also ferret welcome as a tester, and i will have a video up real soon i fixed the problem we were having with animations i just need to get my hands on the full version of fraps. 1 more position for testing a level designer is needed
This post has been edited 1 time(s), it was last edited by Fudsine: 06.05.2009 22:02.