22.08.2009 23:59
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Beginner
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Hey there Tirido! Nice updates!
Looks like we have a problem, the guy that was going to convert the model to GTA IV has disappeared.
I just wanted to ask you if it was ok if I found a new person that I can trust to convert it for me? Sorry for the trouble.
Keep up the great work,peace.
__________________ Delorean Download
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23.08.2009 12:34
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Beginner
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i hav'nt dissapeared just busy with life thats all.
and there is a prvt message box above you could have sent to me.
This post has been edited 1 time(s), it was last edited by owenwilson1: 23.08.2009 12:35.
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24.08.2009 16:00
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Trainee
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Hi Anthony, where have you been? Well, I though you know him. Anyway, looks like he is here. So owen, how's it going?
BTW, I'm working on FG. I added DeLorean return velocity and time gate effects but after that some bugs appeared. There were some bugs in time travel part of FG but now they growed. Ahhh, coding is hard, even I use just nodes.
__________________ Tirido's Portfolio
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DeLorean Time Machine (Back to the Future) for Crysis
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25.08.2009 01:33
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Beginner
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@Owenwilson1 Lol, I was not sure if you had been looking at these forums or not mate. Hehe, well good to hear your ok. I was having problems viewing the GTA Mods site, for like 2 straight weeks. I tried to send you a message on the GTA site, but it said "This user does not exsist"?
@ Tirido, I have been watching progress and must say you have come very far! Its great to see that you have gotten the effects of the flames working.
__________________ Delorean Download
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02.09.2009 05:52
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Beginner
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Wow, that totally kicks our graphics in the butt. I've been working on a mod for grand theft auto vice city with flying deloreans and trains that can time travel. Might be a step ahead in the coding department, but far behind in graphics, lol. Looking forward to seeing this being released.
And that delorean in gta4 a few pages ago is one of ours (older version though).
__________________

This post has been edited 1 time(s), it was last edited by bluespace88: 02.09.2009 06:04.
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08.09.2009 16:09
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Beginner
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News to tell?
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29.10.2009 07:55
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Trainee
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29.10.2009 18:13
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Beginner
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Ah the steering wheel is rotating finaly. It was about time
Everytime I'm surprised how detailed your model is and this leatherdetailtexture was the missing part of it.
Can't wait to see it realy finished
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29.10.2009 18:44
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Beginner
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Looking great mate. It's also good to see people from Ankara making stuff too
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29.10.2009 19:34
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Trainee
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29.10.2009 22:30
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Beginner
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Deloreon GTA IV
moved to pm
This post has been edited 1 time(s), it was last edited by zzcool: 29.10.2009 23:28.
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29.10.2009 23:29
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Trained Modder
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You have done a hell of a job on this, it's really unbelievable to see all the details you've add on the vehicle and the fact that you managed so well to make such teleportation with great sense of particle effects.
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29.10.2009 23:46
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Trained Modder
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Woooooooow! VERY Fuc*in GREAT JOB! This is the best job I've ever seen on crymod. Tirido! Congratulations!
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29.10.2009 23:52
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Uber Modder
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How did you get the car to respawn when you jumped out?
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30.10.2009 09:41
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Trainee
Thread Starter 
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Thank you guys.
@.:Tyler:.
When car reaches 88 MPH without driver, FG records it's position-rotation and makes it's opacity 0. Then enables fire marks (they are particle emitters attached back of the car). So car is there but you can't see it because it's opacity is 0. Then (after 1.5-2 second later) FG disables physics of the car and put it at a few meters below the position that recorded before. When player calls DeLorean by pressing "Y", FG spawn particles at recorded position and then spawn DeLorean at that position, enables it's physics and add impulse to car. So, that's all.
__________________ Tirido's Portfolio
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DeLorean Time Machine (Back to the Future) for Crysis
This post has been edited 1 time(s), it was last edited by Tirido: 30.10.2009 09:42.
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30.10.2009 09:57
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Beginner
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| quote: |
Originally posted by Tirido
Thank you guys.
@.:Tyler:.
When car reaches 88 MPH without driver, FG records it's position-rotation and makes it's opacity 0. Then enables fire marks (they are particle emitters attached back of the car). So car is there but you can't see it because it's opacity is 0. Then (after 1.5-2 second later) FG disables physics of the car and put it at a few meters below the position that recorded before. When player calls DeLorean by pressing "Y", FG spawn particles at recorded position and then spawn DeLorean at that position, enables it's physics and add impulse to car. So, that's all.
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This post has been edited 1 time(s), it was last edited by zzcool: 30.10.2009 09:58.
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30.10.2009 10:09
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24/7 Modder
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Wow, the latest video shows really impressively polished effects! The particles and sounds are superb. The fire trails and the ice and steam after re-entry are beautiful finishing touches.
Great work!
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30.10.2009 10:13
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Database Lead
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This looks absolutely fantastic
I love the detailed cabin, the effects and the sound. Good work.
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