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  Go to the bottom of this page DeLorean (Back to the Future)
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18.02.2009 22:39
Tirido
Trainee

images/avatars/avatar-8914.jpg



DeLorean (Back to the Future)


I started to work on this model about a year ago. I modeled low poly mesh. But then I couldn't complete it because of school project (I was about to finish university) and also I received an offer from a small video game company. They gave me a test project. I finished it and also I finished universiy. So I'm working at that company now. Anyway, a year later I decided to complete my DeLorean. Smile

Here is the old low poly model without normal maps.



Well, I finished high poly mesh. Now I will optimize the old low poly mesh and create normal maps. Here is the high poly. All parts have TurboSmooth modifier at iteration=1. During normal mapping I will increase iterations to 2 or 3. As you can see I separated some parts to create normal maps a little bit more easily.











Here is the wheels with only normal map. Normal map is finished but I will add additional bumps from textures.

Small ones are at original size. I scaled others to view easily.





Here is the time machine. Smile It will be the original one (BTTF1).







That's all for now. Smile

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DeLorean Time Machine (Back to the Future) for Crysis

This post has been edited 3 time(s), it was last edited by Tirido: 29.10.2009 08:01.

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18.02.2009 23:11
jlim
Silent Guardian

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wow thats awesume man Big Grin

i like that you included all the engine work at the back as well - very good job

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18.02.2009 23:17
remma
Trained Modder

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quote:
Originally posted by jlim
wow thats awesume man Big Grin

i like that you included all the engine work at the back as well - very good job

+1
beautifull car and beautifull model. Great work

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19.02.2009 01:04
metal-matt
Skilled Modder

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can you/i could help out! make a lil back to the future map? that would be cool, and make a FG that... lets you go, back TO THE FUTURE! yay!
Big Grin Big Grin Big Grin

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19.02.2009 03:24
Radcliff
Uber Modder

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I've been waiting for someone to make this car, I'm surprised it took as long as it did. Looks good.

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19.02.2009 21:08
Tirido
Trainee

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Thread Starter Thread Started by Tirido




Thanks for comments. Smile

@metal-matt:

My purpose is drive this car in game with all extra time machine stuff which means when you reach 88 miles/h some parts will glow, generate sparks etc. and will jump 3-5 hours in time so map's time will change, sun position will change etc. This will require lots of work as you can guess. First I have to create all the cables, machine parts and the holy flux capacitor Smile Then I have to learn FG of course.

@Radcliff:

Sorry, I didn't quite understand. If you mean my model, it didn't take long, I didn't touch it for a year because I didn't have time for that. But if you mean all the CG, mod society, actually there are two BTTF model (high poly) but none of them are exact. Not even time machine, car's itself isn't exact. I didn't play it but there is a mod for GTA Vice City which you can fly with DeLorean and also Doc's train.

By the way, one of the porblems is there is no "one" car. I mean if you look carefully, in a lot of scenes some parts are different. Because they used more than one car, as you can guess. You see a cable that is connected to a part but in other scene it is connected to another part.


Thanks again. Here is a little update. Wheels done.

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19.02.2009 21:09
Justice
MUSE fan

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I love it Big Grin Big Grin

This is like my favourite car of all time Pleased

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19.02.2009 21:19
revange
Uber Modder

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nice car it looks very good

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20.02.2009 00:03
chris '09
Beginner

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Nice model. Kind of the last thing you expect the U.S. army to turn up in! Tongue

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*Korean flies out of window*

Big Grin
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20.02.2009 01:37
Radcliff
Uber Modder

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quote:
Originally posted by Tirido
@Radcliff:

Sorry, I didn't quite understand. If you mean my model, it didn't take long, I didn't touch it for a year because I didn't have time for that. But if you mean all the CG, mod society, actually there are two BTTF model (high poly) but none of them are exact. Not even time machine, car's itself isn't exact. I didn't play it but there is a mod for GTA Vice City which you can fly with DeLorean and also Doc's train.


I don't visit the GTA community, I'm too hooked on this one. Big Grin But yeah, I mean the CG society in general. I should see what I can dig up on Google about Delorean models.

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20.02.2009 03:17
Jesse.J
Beginner

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very nice model.

Keep it up!
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20.02.2009 03:50
metal-matt
Skilled Modder

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quote:
Originally posted by Tirido
Thanks for comments. Smile

@metal-matt:

My purpose is drive this car in game with all extra time machine stuff which means when you reach 88 miles/h some parts will glow, generate sparks etc. and will jump 3-5 hours in time so map's time will change, sun position will change etc. This will require lots of work as you can guess. First I have to create all the cables, machine parts and the holy flux capacitor Smile Then I have to learn FG of course.


mmk,
what i was thinking was,
have two halves of a map,
and each represent there part in the movie,
the future and past...
then make a FG ( i can help with)
to send it from one part to the next!

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20.02.2009 08:37
Tirido
Trainee

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Thread Starter Thread Started by Tirido




Thanks for comments.

@metal-matt:

I thought about that. This would be great but this require 3 version of Hill Valley and this means a lot of extra work. But I have other things in schedule. Smile

When I finish the car I'm going to need help about FG. So I will ask a lot of questions, thanks for the help. Smile

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08.03.2009 14:17
Tirido
Trainee

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Thread Starter Thread Started by Tirido




Sorry for delay. Smile

My friend came last week as a guest and I have some problems so I couldn't spend much time on model.

Anyway, normal mapping in progress. I finished bumbers and lamps. Every lamp has separate material so i can turn them on/off separately.

I'm moving slowly because I want to make it as best as I can. I finish the part, that I'm working on, when I can say; "yeah, this is the best I can do for now". So this workflow takes more time. But that's my purpose; to improve myself while finding the best way, achieving the best result. So I don't have a deadline. Smile

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Tirido has attached these images (downsized versions):
delorean_02b.jpg delorean_04.jpg delorean_05b.jpg
delorean_07.jpg



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08.03.2009 14:20
TerrorBlast
24/7 Modder

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MHh.... .if your making a back to the future mod, its best to make 2 exact same villages in one map, with a giant occluder between them.

Next flowgraph a energy and button graph to the car, that will teleport you to the exact location next to the old village (or the new one, either way Tongue )


In that way, you will have a future and the past, and ofc. time traveling Tongue

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10.03.2009 13:21
Bejmo
Skilled Modder

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WOW freakin awesome mate truely Big Grin
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15.03.2009 23:13
Tirido
Trainee

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Thread Starter Thread Started by Tirido




Thank you, Bejmo. Smile

@TerrorBlast

I don't plan to do such thing as I explained two posts above.

---

Time to update, hull is almost done. I will try to do some sculping for interior (seat, leathers etc.).

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delorean_08.jpg delorean_09.jpg delorean_10.jpg
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15.03.2009 23:16
Justice
MUSE fan

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O_o

Simply amazing!

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16.03.2009 07:22
Tirido
Trainee

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Thread Starter Thread Started by Tirido




Thank you, Justice.

It is drivable now but gives headache. Tongue It's OK for now, I'll focus on vehicle editor later.

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24.03.2009 08:16
ragnarsun
Beginner

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Nice model O_0! Can use to teleport in the game?
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