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 Crytek's Official Modding Portal » Gallery » Levels
  Go to the bottom of this page NEW City Assault - Released (link page8)
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11.08.2008 04:40
jlim
Silent Guardian

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NEW City Assault - Released (link page8)


As Chain mods is currently taking a break from Lost Dimensions, i decided to challenge the team to create a SP map within 10 days.
They were well up for the challenge Tongue

The map we are working on is called: City Assault
The purpose of the map was to work for/with Rad15 and to create him an environment that would allow his Advanced AI to utilise the environment for tactical onslaughts and cover.
Therefore, the map will be released alongside his Advanced AI to show best how the AI can work in such suitable environments.

So within 10 days we need to model, texture, place models into map, terrain & texture, TOD and optimise for the 20th August.(though i have cheated as i created some of the models before this time lol) then Rad15 can add the AI navigation and it can be released to the crymod community.
We shall try to keep you updated every 1-2 of our progress.

the first release of the map will feature a mini survival type mission
then, for a later release, we hope to be able to create a Capture the Base styled flowgraph to make the map similar to those played in Battlefield2

----------------------------------------------------------------

the map includes

Custom built City Buildings - only exterior but with lots of level and roof access for snipering and other tactics
Custom built City props - to hide behind and throw at people
an underground subway station - for the under and over approach

Rad15's AI will include

HK416 - by Radliff
M4 - by Cargo and Orangy
M16 - by Jlim
M32 - by Jlim and Orangy
P226 - by Ror-Shak

--------------------------------------------------------------

here are some screenshot of the level

WIP after 1 days work

overview of the map - the black area is the playable area and the CTB bases will be placed at the corners


an NK base is currently in Wip


there will of course be lots of streets and much more props


and also alleyways with lots to hide behind


and then i found out the map is already really fun for something else

http://www.youtube.com/watch?v=9lZlig7D-kY

and an updated Freerunning video

http://www.youtube.com/watch?v=ifd6LI0_G5c

-------------------------------------------------------------

lastly, im looking for ads to fill city props; like billboards, benchs, bus stops etc,
and instead of just using Crysis and Warhead ones,
so thought it would be a great opportunity to show some mod posters.
so if anyone would like to have their mod advertised, please PM me an Ad pic of their mod
preferably A4 ratio in portrait layout, or a banner pic and it cud replace the warhead poster :


thank you Marcocatena and Crow for the hard work they put in

all C+C welcome - and we'll keep u updated over the 10 days

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This post has been edited 12 time(s), it was last edited by jlim: 17.09.2008 23:40.

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11.08.2008 05:42
Cry-Havok
Crytek Staff Member

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RE: NEW City Assault - 10 day mapping challenge


This looks like a really promising map Happy

Nice to see a new city map, keep up the good work!

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11.08.2008 05:43
ben72227
Skilled Modder

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RE: NEW City Assault - 10 day mapping challenge


Looks great Big Grin

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11.08.2008 05:58
Omen_66
Trained Modder

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RE: NEW City Assault - 10 day mapping challenge


Not sure if you're making the posters exclusive to crysis mods only but I sent a PM to you with the mod I'm working with. If you don't mind me asking, why are you guys taking a break from lost dimensions?

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11.08.2008 09:29
chicken2
Uber Modder

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yeah i like city maps Pleased Big Grin Happy

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11.08.2008 09:51
Nikkeli
Trainee

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Haha at that last pic Tongue
Awesome, I love'd to play city map, but I'm just concerned about performance...
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11.08.2008 10:26
callofduty511
Explosive Llama

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Is that made out of solids? Anyways nice work Happy I love the sound of roof access. Snipings always one of my favorite things to do Smile

And Nikkeli, I'm pretty sure there'd be much less lag in a city, compared to the Crysis campaign levels.

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11.08.2008 10:39
watbe
Uber Modder

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that's an awesome concept Happy Hope you guys manage to finish it in 12 days Big Grin

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11.08.2008 10:39
Fasther
Beginner

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Nice map and models. I can not wait to be to try to

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11.08.2008 11:47
jlim
Silent Guardian

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Thread Starter Thread Started by jlim




quote:
Originally posted by Nikkeli
Awesome, I love'd to play city map, but I'm just concerned about performance...

quote:
Originally posted by callofduty511
Is that made out of solids?


lol it turns out that my buildings i made in Max for the inside of the playable area are about 2k-6k (plus a 20K and 30K) triangles each, which is less than the solid buildings that Marco made for the outside of the playable area, using SB solids.

If every building has a vis area placed over it, then that should stop lots of areas being rendered, so hopefully the FPS will be high

quote:
Originally posted by watbe
that's an awesome concept Happy Hope you guys manage to finish it in 12 days Big Grin


oops lol that was meant to be 10 days - so i have edited the first post - forgive me it was like 3:30 am when i posted lol

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11.08.2008 11:55
Richard_[UK]
Hardcore Modder

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If you need any help with textures and what have you then I would love to help! Smile

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11.08.2008 11:59
jlim
Silent Guardian

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Thread Starter Thread Started by jlim




lol omg i would love help Tongue i love you Tongue lol

its those buildings im afraid though lol - like i dont mind if its just like one or two that u manage - but that would really take things off my mind cos i have 15 to do in 9 days Crying

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This post has been edited 1 time(s), it was last edited by jlim: 11.08.2008 11:59.

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11.08.2008 14:14
Richard_[UK]
Hardcore Modder

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Send me some (2) you haven't done and I'll see what I can do Smile

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11.08.2008 15:02
jlim
Silent Guardian

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Thread Starter Thread Started by jlim




awesume thank you

just a quick update - in the last 3 hours i have textured one of the simple buildings - ill show screenshots of all the work i get done today by tonight

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13.08.2008 04:51
jlim
Silent Guardian

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Thread Starter Thread Started by jlim




UPDATE from days 2 and 3

the team has expanded a little now too

Jlim - Lead
Marcocatena - mapper
Crow - mapper
Badas - mapper
Zygurt - mapper
Rad15 - AI

as well as

Richard_uk helping with some textures
Orangy helping with a building texture

--------------------------------------------

over the last two days Marco has improved upon the NK base as been improved, and a few areas of interest.

Crow has added more street props to the map and created the USA base and a few areas of interest.

i have textured 4 buildings (2 ingame below) and unwrapped 1 other, and created a fire escape staircase prop.

Richard_Uk has dirtied up the street props

area of interest


USA outpost


2 more buildings ingame



2 3ds MAx renders

texture fans will notice the CGtextures lol Tongue

hope u like the new screenshots

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This post has been edited 2 time(s), it was last edited by jlim: 16.08.2008 04:06.

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13.08.2008 05:29
Cargo
Experienced Modder

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WOW!!!
Sweet its not a jungle map I love it!!!!!
Looking great Pleased
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13.08.2008 08:56
modsuki
Uber Modder

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Great! High speed making... Shocked
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13.08.2008 14:58
StephenDossett
Trainee

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I shall be doing some texturing!

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14.08.2008 10:07
callofduty511
Explosive Llama

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Wow, this is looking awesomer all the time Happy

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15.08.2008 05:16
MadSquirts
Trained Modder

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quote:
Originally posted by Cargo
WOW!!!
Sweet its not a jungle map


Yea, really.

Looks good. I like industrial/city maps better that the same old jungle maps.

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