Register |  Forgot Password
Crytek GmbH Crysis Warhead FarCry Modding Portal Crymod | The Official Modding Portal MyCrysis | The Official Community Portal
To the NewsTo the ForumsTo the TutorialsTo the Mod DatabaseTo the SupportTo the DownloadsTo the Control Panel
FORUM OVERVIEW | NEW POSTS | MEMBERS LIST ADVANCED SEARCH | 
 

 Crytek's Official Modding Portal » News » Crysis
  Go to the bottom of this page Crysis Mod SDK v1.0 Hits The World-Wide Community!
Pages (9): [1] 2 3 next » ... last »
  Thread Tools  Forum Tools  Search Tools 
22.02.2008 18:00
Cry-Alex
Assistant Project Manager

images/avatars/avatar-8271.jpg



Crysis Mod SDK v1.0 Hits The World-Wide Community!




Today the existing world-wide modding community of Crysis will receive a major boost as Crytek is happy to release the first version of the Mod Software Development Kit for the award-winning FPS.


Mod SDK - Description
With the tools and the assets provided now modders will be able to not only get their own creations exported into the Sandbox2 Editor but will also be able to create complete new levels and modifications with outstanding content.

This SDK is only the first version that has been released to the community in order to provide the necessary exporters, plug-ins, and also respective documentation.

Next to some basic sample assets that provide information on how to set things up correctly, this SDK also includes a few serious game assets. These are high poly objects that can be used as reference for own creations.

With patch 1.2 not being far away from being released, the SDK will get updated with the game source code. The update will then be available for download around the time the patch is released.


Mod SDK – Content
The list below represents everything modders will find from the 400MB sized package.

Tools:
  • Resource Compiler (32 bit only)
  • CryExport plug-in for 3DS Max 8 (32 bit only), Max 9 and Max 2008 (32 and 64 bit)
  • Polybump plug-in for 3DS Max 8 (32 bit only), Max 9 and Max 2008 (32 and 64 bit)
  • Polybump application (32 and 64 bit)
  • CryTIFF plug-in for Adobe Photoshop (32 bit only)
  • FMOD Designer Tool (32 bit only)
  • Rigging, Artist, Animation Tools for 3DS Max

Example Mod:
  • SDK_Mod (inclusive “Nanosuit Playground” level)

Sample Assets:
  • First person model (pure hands, with weapon)
  • Third person run animation
  • Properties (doors, glass, jointed breakables, ladders)
  • Whitebox human male model
  • Whitebox head model
  • Weapons (SCAR)
  • Weapon attachments (magazine, silencer, scope)
  • Weapon attachment scripts
  • Vegetation (bushes, grass, trees)
  • Vehicles (helicopter)

Serious Game Assets:
  • HMMWV Vehicle high poly model
  • HMMWV Vehicle high poly model for 3DS Max 2008
  • HMMWV Vehicle scripts
  • Abrams Tank high poly model
  • Abrams Tank scripts

Cevat’s Community Note
In addition to the whole surprisingly SDK release Cevat Yerli, founder and CEO of Crytek also would like to take the opportunity and send some words directed to the world-wide community:

quote:
Dear Crysis Community,

About 3 months ago Crysis shipped worldwide. We started collecting feedback and were confident that we would be able release our first Patch one week after the release. Unfortunately we underestimated the challenges and were forced to move the release of our patches and the full SDK to 2008.

Since the Demo Release and the Crysis Full Release we have seen wonderful creations of art, design, movies from our community and talented teams have formed to create the next generation of Crysis MODs.

We as Crytek are thrilled to see the talent, engagement, passion and creative potential out there.

We always planned to release the MOD C++ SDK close to the Crysis ship date.

To be plain honest we simply did a bad job, and I personally want to apologize for it. I know the community is growing on a daily base, whilst other members are getting upset and disappointed. We always strife for the highest quality, and sometimes this becomes our Achilles heel.

Within the last few weeks we have been working extra hard to get the first version of the SDK ready for the community. With the tools, the example assets and the updated documentation we hope that it will kick-start your mod development.

We have big plans in engaging the community, making you an even larger part of the future of Crytek which we will share with you soon.

You are the reason why we do games.

On behalf of everyone at Crytek, I want to say big thanks for your support, feedback and engagement in the community. We do our best to listen to you.


Thank you for taking the time to read this.

Cevat Yerli


Documentation – Sandbox2 Manual Update
In addition to the huge SDK package it was also important to update the documentation accordingly. The already available “Sandbox2 Manual“ has been extended by a few new references which are listed here:

Editor References:
  • Entities – Volume Object
  • Rollup Bar

Documentation - Asset Creation Update
We also would like to introduce you to a completely new manual called “Asset Creation”. This manual is especially meant to be used in conjunction with the Crysis Mod SDK and covers various topics regarding asset creation, installing the CryTools and using these together with modeling programs and the Sandbox2 Editor.

All the included tutorials and references are still Work In Progress material and will get updated within the next days and weeks. Thus it might happen that you read about a functionality that is partially working or differently used to what is written.

Getting Started:
  • Installing the 3DS Max Exporter
  • Installing the SOFTIMAGE|XSI Exporter
  • Installing the CryTIF Plugin

Basics – General Info:
  • Creating Objects in 3dsMax and Exporting to CryEngine2
  • Using the SOFTIMAGE|XSI Exporter
  • Material Setup
  • Level of Detail
  • Exporting and Importing Animations
  • Physics Proxy Setup
  • Mass & Density Setup for assets used as Entities
  • Instancing Objects
  • Occlusion proxy
  • Pickable Objects

Basics – Breakable and Destroyable Objects:
  • Breakable Objects
  • Procedural Breaking 2D Objects
  • Procedural Breaking 3D Objects

Basics – Natural Objects:
  • Tree Setup
  • Bush Setup
  • Grass Setup
  • Vegetation Shader
  • Touch Bending
  • Detail bending for Vegetation
  • Soft Cover

Basics – Vehicles:
  • Vehicle Setup
  • Car Setup
  • Tank Setup
  • Helicopter Setup

Basics – Weapons:
  • 3rd person weapon models and attachments

Tutorials:
  • Character Creation Tutorial
  • How to export a head with morphs
  • How to create Wrinkle maps
  • How to export a texture from Photoshop with the CryTIF plugin
  • Using the Polybump application

References:
  • Polybump Tool Reference

As usual you can find the complete official documentation on http://doc.crymod.com.


Related links:
- Download Crysis Mod SDK v1.0 @ CryMod
- Download Crysis Mod SDK v1.0 @ Torrent
- Download Crysis Mod SDK v1.0 @ InCrysis
- Download Crysis Mod SDK v1.0 @ RiseToDelta
- Download Crysis Mod SDK v1.0 @ FilePlanet.com
- Download Crysis Mod SDK v1.0 @ eXp.de
- Download Crysis Mod SDK v1.0 @ Crysis-Maps.com

- Official CryENGINE2 Documentation
- SDK Forum Section

Enjoy the content and happy modding!
-Crysis Dev Team

__________________
Alexander Marschal
Crytek Assistant Project Manager

This post has been edited 13 time(s), it was last edited by crymod: 25.02.2008 15:06.

Cry-Alex is offline

22.02.2008 18:00
realPhoeniX
Trainee

images/avatars/avatar-7356.jpg





nice, nice, nice, thanks really much crytek we love you :-)

__________________
=)

This post has been edited 1 time(s), it was last edited by realPhoeniX: 22.02.2008 18:01.

realPhoeniX is offline

22.02.2008 18:01
obiwahn
Skilled Modder

images/avatars/avatar-1.jpg





Perfect! Big Grin
obiwahn is offline

22.02.2008 18:01
Insanto
Uber Modder

images/avatars/avatar-10139.jpg





yehah
finally

thx so much

__________________

Insanto is offline

22.02.2008 18:02
---___db___---
Uber Modder

images/avatars/avatar-9230.jpg





---___db___--- is offline

22.02.2008 18:03
ins
TOWLTNWAC

images/avatars/avatar-9591.jpg





Oh, that's quite a suprise easter
Looking forward to the 1.2 sdk Smile

__________________

This post has been edited 1 time(s), it was last edited by ins: 22.02.2008 18:04.

ins is offline

22.02.2008 18:03
StarForce
Beginner

images/avatars/avatar-1268.jpg





yeah Smile

__________________

StarForce is offline

22.02.2008 18:04
RB2610
Trainee

images/avatars/avatar-1.jpg





WhooHoo!! Funkytime. Pleased Pleased Pleased

Does this mean Wiisis is out soon too?

__________________
My System Specs:
-Core2Duo E6300 @1.86 (OC'ed to about 1.99)
-3Gig Corsair XMS2 RAM 800MHz (4-4-4-12)
-Sparkle Passively Cooled 9800GT
-Windows XP SP3
Yay, Crysis runs on High Big Grin
RB2610 is offline

22.02.2008 18:04
Cry-[HP]
Crytek Staff Member

images/avatars/avatar-10911.jpg





Congratulations Crytek, you kept you'r word! Smile We love you, eh eh.

__________________
Crysis 2 ~ Level Artist

www.helderpinto.com
Cry-[HP] is offline

22.02.2008 18:05
spacehoshi
Trainee

images/avatars/avatar-744.jpg





gotcha ... big thx and greetz to the crew Smile

__________________

spacehoshi is offline

22.02.2008 18:06
wolfi
Trained Modder

images/avatars/avatar-9952.png





I love you Big Grin

__________________
"Specializing in online warfare since 1942"
| US Intervention
| BF-Games.net
| s3ntry.de
wolfi is offline

22.02.2008 18:07
Killuminati91
Experienced Modder

images/avatars/avatar-1224.gif





dunno how long ive waited for this day... thank youuuuu

__________________
o
L_
OL
This is Schäuble. Copy Schäuble into your signature to help him on his way to Überwachungsstaat.
Killuminati91 is offline

22.02.2008 18:09
Karlov
Beginner

images/avatars/avatar-1.jpg





I almost started to cry, seriously. I thought that the delay was to continue for another week or more and then; BANG! Here is the SDK. This should be an official holiday at Crymod...
Karlov is offline

22.02.2008 18:09
lifehole
Skilled Modder

images/avatars/avatar-2477.jpg





Yay.

__________________
We will all miss one of the greatest members of crymod, intrepidbiped.
lifehole is offline

22.02.2008 18:10
Shinanigans
3OH!3

images/avatars/avatar-11385.jpg





Holy crap! This was unexpected! Shocked

SWEET! Big Grin Now i just gotta figure out wtf i can do with it! Big Grin

THANKS CRYTEK! xD

Let's see some mods people!!!

__________________
‹‹ OMG! ›› ‹‹ PM ›› ‹‹ My Rig ›› ‹‹ DDB Guide ››
Crysis 2 - Winner of Best PC Game @ GamesCom 2010!

Shinanigans is offline

22.02.2008 18:10
FXG
Beginner

images/avatars/avatar-9296.jpg



RE: Crysis Mod SDK v1.0 Hits The World-Wide Community!


Wonderful Happy
ps: the gears on the picture won't be working Tongue

__________________

This post has been edited 1 time(s), it was last edited by FXG: 22.02.2008 18:11.

FXG is offline

22.02.2008 18:11
VistaDude
Trainee

images/avatars/avatar-2343.jpg





finally, i love you so much !!! huggles to all of you at Crytek
VistaDude is offline

22.02.2008 18:12
liveboy
Uber Modder

images/avatars/avatar-9233.png





thx crytekSmile
liveboy is offline

22.02.2008 18:13
Cry-[HP]
Crytek Staff Member

images/avatars/avatar-10911.jpg





Btw, we're gonna need mirrors for this, i bet alot of people will be downloading this for the next couple of hours. I can't do it atm, but it someone could upload it for RS or Fileplanet would be cool.

__________________
Crysis 2 ~ Level Artist

www.helderpinto.com
Cry-[HP] is offline

22.02.2008 18:13
baassbooster
Trained Modder

images/avatars/avatar-7787.jpg





O my god. I can finally continue my work on a mod . Thanks a lot Crytek.
baassbooster is offline


Pages (9): [1] 2 3 next » ... last »
Jump to:
 Crytek's Official Modding Portal » News » Crysis
  Go to the top of this page Crysis Mod SDK v1.0 Hits The World-Wide Community!
 
© 2010 Crytek GmbH  imprint | legal
All rights reserved. All trademarks are property of their respective owners in the US and other countries.

Forum Software: Burning Board 2.3.6, Developed by WoltLab GmbH