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  Go to the bottom of this page Softimage|XSI Support for CryENGINE 2
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21.02.2008 00:00
Cry-Alex
Assistant Project Manager

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Softimage|XSI Support for CryENGINE 2




SAN FRANCISCO, Calif., Game Developers Conference 2008, February 19, 2008Softimage Co., a subsidiary of Avid Technology, Inc., today announced content pipeline support for CryENGINE 2, Crytek’s new flagship game engine developed in conjunction with the popular first person shooter PC game title, Crysis. The technology in CryENGINE 2 is designed for the latest computer hardware and supports visual, audio and interactive features that are currently unrivalled in the gaming world. SOFTIMAGE®|XSI® software developers worked together with Crytek to customize an export process specifically for the CryENGINE2.

“SOFTIMAGE|XSI software is an ideal choice for next-generation games, and its pipeline integration with CryENGINE will benefit game developers with a fast and efficient way to export 3D content directly to the CryENGINE,” said Michael Endres, art production manager, Crytek GmbH. “Content created in SOFTIMAGE|XSI software, and used within the CryENGINE™ 2 Sandbox editor, offers a streamlined workflow that enhances and simplifies the creative process in game development,” added Endres.

The combination of SOFTIMAGE|XSI software and COLLADA integration with the CryENGINE 2 is opening new doors in the realm of 3D imaging and character creation for next-generation games. As the complexity of game development mounts, with increased polygon-count models, complex characters and interactions, and higher resolution environments, SOFTIMAGE|XSI software is quickly becoming a preferred solution for developing games in the critically acclaimed CryENGINE2.

“Softimage has been working with Crytek to customize an XSI-based workflow that integrates seamlessly with the popular CryENGINE 2,” said Marc Stevens, general manager of Softimage, Co, and vice president at Avid Technology, Inc. “With the most powerful tools such as SOFTIMAGE|XSI software and CryENGINE 2, game developers will be able to go above and beyond the boundaries of realistic, immersive and adrenaline rush games.”


Features
The following is a complete features list for the XSI Plugin Package from Softimage. This release is a beta version and will get improved and updated within the upcoming weeks and months. With the plugin you will be able to export all kind of assets from other modeling programs into the Sandbox2 Editor.
  • Resource Compiler
  • XSI example objects
  • XSI test level
  • XSI Addon for Crysis
  • XSI Plugin Documentation

Video Tutorial
In addition to the whole package above for the community, the guys from Softimage even created a very cool video tutorial that shows step-by-step how to export an asset into the Sandbox2 Editor.



Additional Information
Below you find a quote of a post from Michael Endres who is Crytek's Art Production Manager:
quote:
Just to let you knowm some facts about the plugin and some future outlooks.

1. The plugin is in beta stage - some things might not work in a streamlined way.
We will fix the bugs as we find them or being reported. This will also be a guniea pig for our documentation. We will improve it based on the questions we will be asked by users.

2. The plugin currently only supports cgf export.
We decided to split the development for the static part and the animation part of the plugin, and release it in 2 phases. This gives us the possiblities to get feedback from you on workflow, bugs and documentation, while we are working on the animation part.
We do not have a date for the next release, but Crytek is now commited to use COLLADA in the asset creation pipeline and therefore has a vital interest to create a stable animation pipeline soon.

3. the exporter supports: material creation, lods, occlusion objects, jointed breakable objects. It has almost all the features (OK - there is the capsule primitive missing right now) you need to create "static" assets similar to the quality and functionality the Crysis assets have.


Related links:
- Download "Crytek XSI Plugin Beta v2.4"
- Thread Softimage Announces CryENGINE2 Support for XSI
- Softimage Homepage
- Crytek Homepage


-Crysis Dev Team

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Alexander Marschal
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This post has been edited 5 time(s), it was last edited by Cry-Alex: 22.02.2008 11:30.

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21.02.2008 00:06
Vehn
Hardcore Modder

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woot! just as good as the sdk for some xsi users Smile
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21.02.2008 00:08
BulleTTime
Trained Modder

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this looks awesome. seems ill need to learn some xsi as this looks good.

Edit: i did not notice the download Big Grin now i realy need to get xsi

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This post has been edited 1 time(s), it was last edited by BulleTTime: 21.02.2008 00:09.

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21.02.2008 00:08
MWLL|Death_Grin
Skilled Modder

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RE: Softimage Announces Support for Crytek’s CryENGINE 2 Game Engine


Thats excellent news for those that can't afford expensive programs such as 3ds max. For those that are not familiar Softimage offers a free "XSI mod tool" that is modeling program that also has integration with Valve Source.

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21.02.2008 00:38
Cry-Alex
Assistant Project Manager

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Thread Starter Thread Started by Cry-Alex




indeed, this is a major plus for the whole modding community and I am really looking forward to see the buzz this whole announcement will create Smile

we from Crytek can't wait to see your creations!

-alex

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Alexander Marschal
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21.02.2008 00:46
modsuki
Uber Modder

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Greeeat! It seems very useful!! Tongue
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21.02.2008 00:51
Cry-Sam
Intern Level Designer Crysis 2

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Just out of interest, how long would XSI take to master? I'm a complete modelling newb by the way (only just started using Sketchup) so just wondering if XSI was worth learning.

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21.02.2008 00:52
Insanto
Uber Modder

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this hurts
truely!
but i'll wait a few days and wait for the surprise, maybe it's the CryTools for 3DsMax...would be fair

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21.02.2008 01:06
wolfi
Trained Modder

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This made me download and install the XSI 6 Mod Tool and start modeling again Big Grin

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21.02.2008 01:24
stalecookie
Experienced Modder

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RE: Softimage Announces Support for Crytek’s CryENGINE 2 Game Engine


how do you install it

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21.02.2008 01:30
CrysisWarrioR
Trainee

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quote:
Originally posted by McGinge
Just out of interest, how long would XSI take to master? I'm a complete modelling newb by the way (only just started using Sketchup) so just wondering if XSI was worth learning.


It is worth learning. It would take 3297 days or approx. 9 years to master. Wink

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21.02.2008 01:51
Weird_stealth
Trainee

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Cool, does XSI read some of the 3Dmax models like .ojb?

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21.02.2008 02:07
MWLL|Death_Grin
Skilled Modder

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yes it can import .obj ....cough cough *workaround* cough

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This post has been edited 1 time(s), it was last edited by MWLL|Death_Grin: 21.02.2008 02:07.

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21.02.2008 02:47
Austinthetitan
Trainee

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quote:
Originally posted by Vehn
woot! just as good as the sdk for some xsi users Smile

lol, like a min sdk!

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21.02.2008 04:22
Radiantor
Hardcore Modder

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quote:
Originally posted by Insanto
this hurts
truely!
but i'll wait a few days and wait for the surprise, maybe it's the CryTools for 3DsMax...would be fair


Or you could try XSI and see why so many studios are replacing 3dsMax with it...

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21.02.2008 05:19
MWLL|Death_Grin
Skilled Modder

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yeah but if you already own/know 3ds max...

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21.02.2008 06:07
Vok
Beginner

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great, but not a reason for me to learn XSI now. maybe someday I will Big Grin
will the exporter for 3dsmax be like this or is it more like the old CE1 exporter?

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21.02.2008 06:13
Leonard
Beginner

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Hey guys,

We've just launched our new community website at http://community.softimage.com

There's a CryENGINE integration forum there.

If you've got any questions about the Mod Tool or XSI, please feel welcome at our community!

I've also posted a quick start tutorial here:
http://community.softimage.com/showthread.php?t=250


BTW: I just wanted to mention that I was a 3ds Max user for 9 years before learning XSI. The first week of learning XSI is a lot of head banging because you expect it to work the same way as 3ds Max does, but after you learn the workflows for XSI and philosophy, it's several times faster to do the same thing in XSI than in 3ds Max. We're finding a lot of studios now switching to XSI like Lionhead (Fable 2), Namco (Metal Gear Solid 4) and of course, Crytek.

The Mod Tool is free and *is* XSI 6.02 with only a few limitations. It works great with the exporter for Crysis. As Crytek is using XSI now, this is the same tools that are being used for future Crytek games.

We'd love any feedback! Smile

Best,

Leo

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This post has been edited 1 time(s), it was last edited by Leonard: 21.02.2008 06:26.

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21.02.2008 06:35
WhiteShadow
Beginner

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Thanks Leonard,

I was wondering why I couldn't get the plugin to work and it said i required Crosswalk 2.5. I did all the updates and still nothing. After reading this thread and seeing the link to the quick start tutorial you posted up I found out it was a seperate download.

Now I can get back into 3D modelling again, havent done any since 3D Studios ran under MS-DOS. Roll Eyes
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21.02.2008 08:08
ZeQ
Beginner

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Ahh! This is great news! Evil Although, I don't do any modelling myself, but maybe I should try to learn the basics? Wink

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