27.12.2007 01:00
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Crytek Staff Member
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Wiisis Preview Announcement
Wiisis Preview Announcement
RenEvo Software & Designs wishes everyone a merry Christmas and happy holidays! Although we wish our present this year could have been a finished copy of the Wiisis modification, which promises to bring the Nintendo Wii Remote into the world of Crysis, this cannot be delivered. Wiisis still remains at 99% completion. So in its place, we would like to give the community several goodies from the modification to show off all of its cool features! We hope you like our gift and understand why Wiisis could not be released yet, which will be explained further on.
The Delay
RenEvo Software & Designs is under a Non-Discloser Agreement with Crytek GmbH as one of the modification teams that received the pre-SDK. This SDK has allowed us to reach the 99% completion point on the modification. Until our NDA is lifted (which will occur at the same time the public SDK is released), Wiisis cannot move into the 100% completion point and be released. Wiisis must be built on and tested with the public SDK to ensure the integrity of the mod and its corresponding API is maintained with the retail version of Crysis, Sandbox 2 and the SDK’s contents.
As soon as the Public SDK is made available by Crytek and RenEvo Software & Designs’ NDA is lifted, we will put all effort into getting Wiisis released in its entirety shortly thereafter.
Demonstration Video
We have prepared a roughly five-minute video for your viewing pleasure narrated by Vloktboky which demonstrates some of the features in Wiisis and what will be included in the mod’s initial release. The video details some of the different controls with which you can use to play the game and how aiming works in-game. It also talks about some of the cooler features including Retain View mode (similar to the “lock on” feature in Metroid Prime 3 and “Z Targetting” in the Legend of Zelda: Twilight Princess). We hope you enjoy the video and find it both entertaining and informative. (You can laugh at the narrator if you like!)
Click here to view the demonstration video. Note that the video is located on Stage6 and is encoded in DivX. You will need to download the DivX Web Player in order to view the video.
Wiisis Manual
Included in our gift is the actual manual for Wiisis, prepared for the latest internal beta version. This manual is over thirty pages in length and details everything from installation and FAQs, to many of Wiisis’ features and all of the many different controls and gestures used in-game. The manual will naturally be included with Wiisis once released, but we felt the reading material may help you understand just what Wiisis has to offer. And hopefully once you finish reading it, enough time will have passed for the Crysis Public SDK to be completed!
Click here to download the manual.
Wii Remote API
Although the demonstration video mentioned above does cover this area, we wanted to make a special note of the Wii Remote API to be released alongside Wiisis and give a few more details on it. The Wii Remote API is comprised of C++ code, a standalone tool and documentation. The C++ code includes the Wii Remote library which allows for communication with the Nintendo Wii Remote and is designed to work more easily with the Crysis SDK. The source code for Wiisis will also be included for reference purposes. The standalone tool can be used to communicate with the Wii Remote and supports all the features of the Wii Remote library, including real-time updated charts that map out the motions of the Wii Remote and Nunchuk extension controllers.
This API is intended for other mod teams who wish to bring the Nintendo Wii Remote and Nunchuk controllers into their own modifications. We think this can open up the door for a lot of new and creative mods, and we plan to support those teams who wish to try.
Happy Holidays!
We hope you enjoy this gift from us to you for this holiday season. Keep your eyes peeled on Wiisis' website for more information about Wiisis as it becomes available. We invite you to discuss Wiisis or ask any questions on our Wiisis Support Forum.
Links
WIP Thread
Wiisis website
Demonstration Video
Wiisis Manual
Wiisis ModDB Page
RenEvo’s website
Wiisis Support Forum
-Renevo Mod Team
__________________ // TODO Implement DisplaySig()
This post has been edited 3 time(s), it was last edited by Cry-Vlok: 27.12.2007 01:35.
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27.12.2007 01:19
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Experienced Modder
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Hello vloktboky,
a really good job here, will the source code about how the crosshair is modified also be released. I am interested in how your team detached the crosshair from the center of the screen. I like to implement this in the a normal Crysis Mod with mouse of course as a part of a reality mod.
__________________ Greetings from Germany. General.Jung
eSport-Community and [eSC] Clan
http://esportcommunity.com
Crysis 2: Linux Server Binaries & Erode Tool for SB 3 !
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27.12.2007 01:31
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Crytek Staff Member
Thread Starter 
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Hi Genral_Jung,
Yes, absolutely! The entire source code for the mod will be included with the API, including the "crosshair detach" part. Once it is released, please remind me and I will point you in the direction of where we did this.
__________________ // TODO Implement DisplaySig()
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27.12.2007 01:39
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Experienced Modder
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Hello Hello vloktboky,
thanks for that great effort.
__________________ Greetings from Germany. General.Jung
eSport-Community and [eSC] Clan
http://esportcommunity.com
Crysis 2: Linux Server Binaries & Erode Tool for SB 3 !
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27.12.2007 02:03
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Uber Modder
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might be fun to play on the bed.. that red dot does need to disappear
__________________
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27.12.2007 02:31
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Beginner
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The red dot is actually a texture that will be changed before the final to a standard crosshair, just a bit larger to see from far away, you can change the opacity, as well as hide it alltogether.
__________________

RenEvo Software & Designs - Blog
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27.12.2007 02:35
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Intern Level Designer Crysis 2
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Looks great guys!! Although if you dont normaly use a Wiimote, a bit difficult to master...
__________________
Because there's never enough awesome.
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27.12.2007 03:08
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Polishing Weevils
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The locking on to objects is really impressive, nice modding!
__________________
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27.12.2007 04:56
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Crytek Staff Member
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Dude i can't wait i love the WII controller!
Next we need some duck hunt!
__________________

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27.12.2007 09:36
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Far Cry Forum Global Moderator
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27.12.2007 13:16
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Beginner
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Looks great, that is some dramatically low FPS in the video, 4 FPS average on DX10 low
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27.12.2007 14:57
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Beginner
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Just how does a wiimote connect to a computer??
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27.12.2007 16:02
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Skilled Modder
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27.12.2007 22:34
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Experienced Modder
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Wow, just saw the trailer... Amazing. Its like the Lost Planet Handling right?
__________________ o
L_
OL
This is Schäuble. Copy Schäuble into your signature to help him on his way to Überwachungsstaat.
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28.12.2007 00:29
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Beginner
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srry,. but i think this just looks.. well dumb,
you will still play better with the mouse, easier to aim.. or is it just for the singel or multi 2 ?
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28.12.2007 01:02
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Beginner
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28.12.2007 04:50
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Uber Modder
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This looks wonderful, vloktboky! Keep up the work I cannot wait for this! It will definitely add a new aspect of realism to the game.
__________________
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28.12.2007 08:23
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Beginner
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RE: Wiisis Preview Announcement
Congratulations, you guys!
Wow!
What a great job so far! I'm really impressed.
I, too, am interested in the ability to "un-anchor" the crosshair from the center of the screen.
I don't suppose that you have it set up so that the player is able to switch (via the act of holding down a key, such as CAPS LOCK) between "Mode 1: Crosshair is anchored to center of screen" and "Mode 2: Crosshair is no longer anchored to center of screen", do you?
If not, would you be interested in making that happen? Would be awfully nice, wouldn't it?
Either way, great job you guys. I have a major affinity for enabling a person to interact with a fictional world in new ways, and hardware-enabling modifications like this are a great example of this.
Merry belated Christmas, and Happy New Year!
~Angel
__________________ God adores you more than you can possibly comprehend.
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28.12.2007 08:55
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Crytek Staff Member
Thread Starter 
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The way Wiisis handles it, the crosshair is detached from the center of the screen only when using the Wii Sensor bar to control aiming, and then only when you are able to freely aim (i.e., not looking down your iron sights, etc). This is why there is a dot in the screen to mark where you are pointing the remote at instead of just using the crosshair. The crosshair always represents where your bullets will go. The dot always represents where you are pointing, so you can orient yourself in the world my moving the dot to the edges of the screen. Most of the time, the two will always be in the same position.
The process of detaching it as it is shown in the video involves small modifications to the C++ code in several areas. You have the crosshair itself needing to move around. Then you have the player's arms swaying to make it look like the gun is "pointing" at the crosshair. Then you have the actual aiming and firing vector moving to the direction the crosshair is pointed to get the projectiles to travel down the right path. There's a lot involved, but when the SDK comes out, I'll write up a tutorial to explain the procedures.
__________________ // TODO Implement DisplaySig()
This post has been edited 2 time(s), it was last edited by Cry-Vlok: 29.12.2007 03:59.
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