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  Go to the bottom of this page [Finished] Natural Mod for Crysis
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22.12.2007 17:40
pydon
Crytek Staff Member

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Natural Mod for Crysis


Presentation

The objective of this mod is to transform the ambient atmospheric lighting to make Crysis much more realistic.


Modified singleplayer levels
  • Island - Contact
  • Village - Recovery
  • Rescue - Relic
  • Harbor - Assault
  • Tank - Onslaught
  • Mine - Awakening
  • Sphere - Exodus
  • Ascension - Ascension




What does the Natural Mod add to Crysis?
  • realistic atmospheric lighting
  • realistic dusk and dawn
  • realistic ambient fog
  • realistic sun
  • realistic night
  • realistic moon position








Download final version

The uninstallation of the previous version of the Natural Mod is not mandatory, but cleaner.


For regular users


For testers

In this version, the Natural Mod is loaded as a mod, this means it will not modify your original files. However, it introduces some disturbances due to the way Crysis handles the singleplayer mods.
  • The savegames made with the original game are not detected when the mod is loaded and vice versa.
  • No more than 1 mod can be loaded at the same time.


For modders only

If you plan to use the Natural mod in your own mod, please mention the Natural mod and the original creator of the TOD file.



Installation
  • Launch the installer and follow the instructions
  • Launch the game

The Natural Mod is provided with a custom "System.cfg" that removes HDR glitches and enables all necessary effects to fully enjoy the Natural Mod. However, low-end systems may encounter performance drop with these settings, because it activates certain (very) high effects, like sunrays or HDR. If the framerate of the game is too low, open the "System.cfg" with the Windows Notepad and follow the instruction of the last section named "Framerate Optimizations".

If you don't like the light grain effect that appears during the night to simulate a low level of luminosity, you can disable it by entering this command at the end of the "System.cfg" file or in the console during the game: "r_colorgrading=0".


Uninstallation
  • Uninstall the Natural Mod with the menu "Add or Remove Programs" in the Control Panel



Screenshots comparison

  • Island - Contact





  • Village - Rescue




  • Rescue - Relic





  • Harbor - Assault





  • Tank - Onslaught




  • Mine - Awakening




  • Sphere - Exodus





  • Ascension





Changelog

Version 2.0.3
  • NEW: runs as mod

Version 2.0.2
  • NEW: lite installer

Version 2.0.1
  • FIX: night script

Version 2.0
  • better night
  • better moon
  • better dawn and dusk
  • less bright sky during the day
  • darker shadows and inside (new System.cfg)
  • NEW: realistic moon position
  • NEW: grain and low saturation during the night
  • NEW: loading screens
  • FIX: clouds slightly orange before dawn on Island map
  • FIX: ambient fog slightly violet

Version 1.2
  • new Windows installer
  • less ambient fog
  • better sun color at dawn and dusk
  • better horizon color at dawn and dusk
  • FIX: less opaque light halos at night

Version 1.1
  • more light
  • better shadows
  • improved night light
  • less ambient fog
  • FIX: saturation too low when colorgrading was activated
  • FIX: ambient occlusion rate too high in the morning and evening
  • FIX: dawn and dusk too long

Beta 2 - Version 1.0
  • better dawn and dusk
  • less milky morning

Beta 1
  • realistic atmospheric lighting
  • realistic dawn and dusk
  • realistic fog
  • realistic sun
  • darker night
  • concordance with the ingame hour


Credits and thanks

Thanks to bumpelwumpel for his core installation script.


pydon, March 2008

This post has been edited 150 time(s), it was last edited by pydon: 17.08.2008 15:50.

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22.12.2007 19:08
Haloking365
Beginner

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RE: Natural Mod for Crysis


This looks awesome. I've always hated the vanilla TOD settings for Crysis. The lights were too dark and the darks were too light. Will this affect other configs like taowolfs? Because if possible, i'd like them both to work at the same time.

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22.12.2007 21:31
pydon
Crytek Staff Member

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Thread Starter Thread Started by pydon




First post updated with new screens.

This post has been edited 6 time(s), it was last edited by pydon: 24.12.2007 14:02.

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22.12.2007 21:36
Killuminati91
Experienced Modder

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Island looks fine, but the screens in the first post are crappy... sorry

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22.12.2007 22:11
acidron
Beginner

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Nice tunes for middays, tank's and mine's screens looks very interest. Others need to play to feel. One problem I see on the first post is dusk and dawn look identical.

Is it possible you share TOD settings exported in additional to level.paks because it has much lower size

This post has been edited 1 time(s), it was last edited by acidron: 22.12.2007 22:16.

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22.12.2007 22:15
Jaden
Beginner

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Looks beautiful to me! Keep up the good work Pleased

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22.12.2007 22:15
pydon
Crytek Staff Member

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Thread Starter Thread Started by pydon




I shouldn't have posted those screens, they are based on an older version of my mod. Furthermore, you will never see an entire day in game.
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22.12.2007 22:17
modsuki
Uber Modder

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The sunrise and sunset are too red. Wink

This post has been edited 1 time(s), it was last edited by modsuki: 22.12.2007 22:17.

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22.12.2007 22:49
Tectonic76
Beginner

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Looks interesting. I'll give it a try and tell you what I think. From what i've seen in the screenshots though it'll look really cool Happy
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22.12.2007 23:27
pydon
Crytek Staff Member

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Thread Starter Thread Started by pydon




quote:
Originally posted by modsuki
The sunrise and sunset are too red. Wink


You right, I'll modify this.
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23.12.2007 00:10
Dark shadow
Honourable Member

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wow, nice work Big Grin couldnt you just release the tod file?
anyway maybe the colors are a bit too colorless...

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23.12.2007 13:49
pydon
Crytek Staff Member

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Thread Starter Thread Started by pydon




@Dark shadow, the tod file will be available on demand, especially for other modders who want to integrate this mod in their work.

This post has been edited 5 time(s), it was last edited by pydon: 13.01.2008 00:27.

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23.12.2007 17:02
TheHeartSmasher
Beginner

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Don't forget to read Important Information: Mods In Crysis for when the next patch is released, so users don't have to edit any of the regular files.
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23.12.2007 18:02
jupiee
Hardcore Modder

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the url do not work Frown
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23.12.2007 18:19
pydon
Crytek Staff Member

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Thread Starter Thread Started by pydon




As I only modify the "mission_mission0.xml" in the level.pak of each singleplayer map, I don't think the mod will work when I read this:

quote:
Levels Placement
Currently all Mod Levels must be placed in Crysis\Game\Levels NOT Crysis\Mods\MyMod\Game\Levels. This will get fixed in a patch.



I planned to release the modded level.pak (+ eventually the original level.pak for backup).

Is there a way to only provide those "mission_mission0.xml" (~2 MB x7) instead of the level.pak files (~50 MB x7)?



@jupiee, it's normal, i'll give a new link with the modified version soon...

This post has been edited 1 time(s), it was last edited by pydon: 23.12.2007 18:21.

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23.12.2007 18:24
Taowolf51
Trained Modder

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Very very nice work pydon! Big Grin
I was thinking about doing this, but I ended up making my config.

And Haloking365, yes this will work with my config.

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This post has been edited 1 time(s), it was last edited by Taowolf51: 23.12.2007 18:24.

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23.12.2007 23:42
pydon
Crytek Staff Member

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Thread Starter Thread Started by pydon




Mission 2 (Village) is available for download, see first post.


Missions 4, 5 and 6 will follow soon.

This post has been edited 3 time(s), it was last edited by pydon: 24.12.2007 14:13.

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23.12.2007 23:54
axe
Beginner

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******g awesome dude!

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24.12.2007 02:49
g30hd3
Beginner

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quote:
Originally posted by pydon
As I only modify the "mission_mission0.xml" in the level.pak of each singleplayer map, I don't think the mod will work when I read this:

quote:
Levels Placement
Currently all Mod Levels must be placed in Crysis\Game\Levels NOT Crysis\Mods\MyMod\Game\Levels. This will get fixed in a patch.



I planned to release the modded level.pak (+ eventually the original level.pak for backup).

Is there a way to only provide those "mission_mission0.xml" (~2 MB x7) instead of the level.pak files (~50 MB x7)?



@jupiee, it's normal, i'll give a new link with the modified version soon...


Drop dead gorgeous mod. Can you please upload the "mission_mission0.xml" files also? It would be 10x easier (for you and players) just to replace the file than download 50mb for each map. Keep up the good work.
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24.12.2007 14:54
jupiee
Hardcore Modder

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hey looks much more realistic Smile

is there a way to get this kind of ligthning per default in all custom maps ?
maybe with a edited config ?

edit:would be cool if people could play in the final release all levels in a row like the original levels and not have to load the levels separately.

edit: man now crysis looks realy real ,there was all the whole time something I missed in the graphics, now its fixed

This post has been edited 3 time(s), it was last edited by jupiee: 24.12.2007 18:09.

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