The game will feature 12 different levels to span the twists of the story; the player will be immersed in wonderful environments, from dusty desert caves to thunderstorm flooded rainforests.
With an excellent team of mappers, our goal is to create a set of environments that you don’t just play – you experience. With a variety of different settings, expect to suffer Cloisterphobia, Agoraphobia, Nyctophobia, Disorientation and Acousticophobia whilst maintaining flow, balance, emersion and fun!
Though I cannot reveal too much information about the storyline, it has been created through the principles of Hollywood scriptwriting, to ensure that it has good structure, narrative, tone and believable characters.
The gameplay features some cool new designs along with the stunning visuals provided by the engine:
- new characters
- new enemies / animal AI
- new weapons
- new vehicles
- a gameplay that will require more than just shooting and puzzle skills
- - expect nothing in this world to follow the physics you would expect! and make sure that you have all your senses at the ready - including your sixth sense - cos your gunna need more than just sight and sound when your in Pitch Black GunFire
Jlim & Marco - Leaders
Badas - SB mapper and concept artist
Crow - SB mapper jungle and rainforest
Watbe - SB mapper and FG
TripTucker - modeller
RCA - modeller
ExplosiveBullet - FG scripter
Zygurt - composer
TTmusic – sound designer
VABG - Special thanks to
P.S. We are always welcome to new team members looking to join, especially programmers and 3d modelers